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fishing [2025/03/17 03:06] – [Fish Rarities] zebrafishing [2025/04/02 16:56] (current) – [Fish Sizes] aulot
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 \\  \\ 
 ==== Tension Bar ==== ==== Tension Bar ====
 +> The blue bar below represents how the fish is fighting. Higher rarity fish will pull harder, thus making them more difficult to catch. If this bar reaches the end on either side, the line will snap and the fish will be lost. This bar is unaffected by the size of the fish. 
 \\  \\ 
 +
 ==== Progress ==== ==== Progress ====
-> The green bar above represents how close you are to catching the fish. Think of this bar like the health meter of the fish. Once you get this bar to 100%, the fish is caught.+> The green bar above represents how close you are to catching the fish. Think of this bar like the health meter of the fish. Once you get this bar to 100%, the fish is caught. The weight of a fish directly affects how much progress is needed to reel. This bar is affected by natures and  [[stats]], namely reel speed and line strength
 \\  \\ 
 ===== Fish Natures ===== ===== Fish Natures =====
 +> Fish natures affect the behavior of the minigame, with some making it easier or more difficult. 
 +> <WRAP centeralign> 
 +^    Nature    ^    Effect    ^ 
 +| <fc #92c0d0>Calm</fc> |   Slightly easier   | 
 +| <fc #4086fc>Docile</fc> |   Fairly easier   | 
 +| <fc #2e4afc>Relaxed</fc> |   Much easier   | 
 +| <fc #fc5cfb>Sassy</fc> |   Slightly harder   | 
 +| <fc #fc9a4d>Brave</fc> |   Fairly harder   | 
 +| <fc #7b6766>Hardy</fc> |   Much harder   | 
 +| <fc #fced33>Hasty</fc> |   Rapid line, less frequent   | 
 +| <fc #fc5e5e>Impish</fc> |   Slow line, more frequent   | 
 +| <fc #fcf800>Jolly</fc> |   Stays closer to middle   | 
 +| <fc #787878>Lonely</fc> |   Stays away from middle   | 
 +| <fc #fca738>Quirky</fc> |   Slower progress   | 
 +| <fc #77c0c1>Timid</fc> |   Faster progress   | 
 +</WRAP>
 ===== Fish Rarities ===== ===== Fish Rarities =====
-> Base chances for fish rarities, these can be increased with higher luck stat.+> Base chances for fish rarities, these can be increased with higher [[stats#luck|Luck]].
 > <WRAP centeralign> > <WRAP centeralign>
 ^    Rarity    ^    Odds    ^ ^    Rarity    ^    Odds    ^
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 | {{ :prefix_mythical.png?nolink&125 |}} |   1%   | | {{ :prefix_mythical.png?nolink&125 |}} |   1%   |
 </WRAP> </WRAP>
 +===== Fish Sizes =====
 +> Fish have different sizes that affect their sell price and XP. You can increase the chance for bigger fish with [[stats#scale|Scale]]. When the size tier of a fish is generated, it will then generate a length from within that tier's range for the specific fish. The weight is then determined from the neighborhood of that length. After this, any size bonuses from lures, armor rolls, or location rolls are added together and multiply the generated weight and length. 
 +>These are the base odds for each size tier:
 +> <WRAP centeralign>
 +^    Size    ^    Odds    ^
 +| <fc #458ae4>Baby</fc> |   20%   |
 +| <fc #22e708>Juvenile</fc> |   40%   |
 +| <fc #1c7c9e>Adult</fc> |   30%   |
 +| <fc #fc8e00>Large</fc> |   7%   |
 +| <fc #fc8e00>Large+</fc> |   2.98%   |
 +| <fc #ad3232>Gigantic</fc> |   0.02%   |
 +</WRAP>
 +> It's important to note that in-game, Large and Large+ are indistinguishable from each other; they will both be displayed as <fc #fc8e00>Large</fc>. However, they have separate ranges of length, with <fc #fc8e00>Large+</fc> having a considerably wider spread.
 +

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