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fishing [2025/03/27 06:00] – [Fish Sizes] aulotfishing [2025/04/02 16:56] (current) – [Fish Sizes] aulot
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 ==== Progress ==== ==== Progress ====
-> The green bar above represents how close you are to catching the fish. Think of this bar like the health meter of the fish. Once you get this bar to 100%, the fish is caught. The weight of a fish directly affects how much progress is needed to reel. This bar is affected by natures and fishing [[stats]], namely reel speed and line strength. +> The green bar above represents how close you are to catching the fish. Think of this bar like the health meter of the fish. Once you get this bar to 100%, the fish is caught. The weight of a fish directly affects how much progress is needed to reel. This bar is affected by natures and  [[stats]], namely reel speed and line strength. 
 \\  \\ 
 ===== Fish Natures ===== ===== Fish Natures =====
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 </WRAP> </WRAP>
 ===== Fish Rarities ===== ===== Fish Rarities =====
-> Base chances for fish rarities, these can be increased with higher luck [[:stats|stat]].+> Base chances for fish rarities, these can be increased with higher [[stats#luck|Luck]].
 > <WRAP centeralign> > <WRAP centeralign>
 ^    Rarity    ^    Odds    ^ ^    Rarity    ^    Odds    ^
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 </WRAP> </WRAP>
 ===== Fish Sizes ===== ===== Fish Sizes =====
-> Fish have different sizes that affect their sell price and XP. You can increase the chance for bigger fish with a higher scale [[:stats|stat]]. When the size tier of a fish is generated, it will then generate a length from within that tier's range for the specific fish. The weight is then determined from the neighborhood of that length. After this, any size bonuses from lures, armor rolls, or location rolls are added together and multiply the generated weight and length. +> Fish have different sizes that affect their sell price and XP. You can increase the chance for bigger fish with [[stats#scale|Scale]]. When the size tier of a fish is generated, it will then generate a length from within that tier's range for the specific fish. The weight is then determined from the neighborhood of that length. After this, any size bonuses from lures, armor rolls, or location rolls are added together and multiply the generated weight and length. 
 >These are the base odds for each size tier: >These are the base odds for each size tier:
 > <WRAP centeralign> > <WRAP centeralign>
-^    Rarity       Odds    ^+^    Size       Odds    ^
 | <fc #458ae4>Baby</fc> |   20%   | | <fc #458ae4>Baby</fc> |   20%   |
 | <fc #22e708>Juvenile</fc> |   40%   | | <fc #22e708>Juvenile</fc> |   40%   |

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