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| fishing_stats [2025/07/12 16:04] – [Reel Speed] frodo207 | fishing_stats [2026/01/17 18:15] (current) – [Bite Speed] frodo207 |
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| ===== Bite Speed ===== | ===== Bite Speed ===== |
| > <fc #40f25a>Bite Speed</fc> affects the wait time for a bite before starting the fishing minigame. The maximum wait time is displayed in your stats profile, and the minimum wait time is half of the max. 1 <fc #40f25a>Bite Speed</fc> is equal to 0.02 seconds of max wait time and 0.01 seconds of min wait time. | > <fc #3cf15e>Bite Speed</fc> affects the wait time for a bite before starting the fishing minigame from when the bobber hits the water. The maximum wait time (20s by default) is displayed in your stats profile, and the minimum wait time is half of the max. 1 <fc #3cf15e>Bite Speed</fc> is equal to 0.02 seconds off the max wait time and 0.01 seconds off the min wait time. |
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| ===== Line Strength ===== | ===== Line Strength ===== |
| | ><fc #f7c519>Line Strength</fc> affects the total progress needed to fill the fishing minigame bar. As <fc #f7c519>Line Strength</fc> increases, the total progress needed is reduced, resulting in a faster catch time. |
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| ===== Luck ===== | ===== Luck ===== |
| > <fc #7ed7c1>Luck</fc> increases the chance of catching higher rarity fish. Luck can be increased with [[armor]], [[pets]], and one of the generic location rolls. The rare rainbow [[:events|event]] also provides +500 <fc #7ed7c1>Luck</fc> for a short period. | > <fc #7ed7c1>Luck</fc> increases the chance of catching higher rarity fish. Luck can be increased with [[armor]], [[pets]], and one of the generic location rolls. The rare rainbow [[:events#weather_events|event]] also provides +500 <fc #7ed7c1>Luck</fc> for a short period. |
| > The luck formula is as follows: | > The luck formula is as follows: |
| > <WRAP centeralign> | > <WRAP centeralign> |
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| ===== Prospect ===== | ===== Prospect ===== |
| > <fc #f3b64a>Prospect</fc> increases the chance of getting shards from fishing. The base chance is 1/50. The formula for <fc #f3b64a>Prospect</fc> is ''shard chance = 50/[1 + (<fc #f3b64a>Prospect</fc> * 0.0008)]'' | > <fc #f3b64a>Prospect</fc> increases the chance of getting shards from fishing. The base chance is 1/50. The formula for <fc #f3b64a>Prospect</fc> is ''Shard chance = 1/(50/[1 + {<fc #f3b64a>Prospect</fc> * 0.0008}])'' |
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| ===== Bonus Money ===== | ===== Bonus Money ===== |
| > <fc #54fc54>Bonus Money</fc> multiplies the amount of money received when catching a fish. This is a separate multiplier from 2x Money Boosters. It's important to note that this boost is only applied when the fish is __caught__, not __sold__. | > <fc #54fc54>Bonus Money</fc> multiplies the amount of money received when catching a fish. This is a separate multiplier from 2x Money Boosters. It's important to note that this boost is only applied when the fish is __caught__, not __sold__. |
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| | ===== Pet Luck ===== |
| | > <fc #fa93f1>Pet Luck</fc> increases the chance to catch a pet. \\ |
| | > The formula is as follows: |
| | ><WRAP centeralign> |
| | ^ Rarity ^ Formula ^ |
| | | {{ :prefix_common.png?nolink&95 |}} | 1/(750/[1 + Pet Luck/100]) | |
| | | {{ :prefix_rare.png?nolink&65 |}} | 1/(4000/[1 + Pet Luck/100]) | |
| | | {{ :prefix_epic.png?nolink&65 |}} | 1/(10000/[1 + Pet Luck/100]) | |
| | | {{ :prefix_legendary.png?nolink&140 |}} | 1/(30000/[1 + Pet Luck/100]) | |
| | | {{ :prefix_mythical.png?nolink&125 |}} | 1/(80000/[1 + Pet Luck/100]) | |
| | </WRAP> |
| | > So if you had +100% <fc #fa93f1>pet luck</fc> your odds for a mythic pet would go from 1/80000 to 1/40000. |