Traps are placeable items that accumulate loot idly on Crew Islands. The loot includes trap fish, trap critters, trap garbage, Crate Keys, and Unappraised Treasure. Traps have upgrades, purchased with in-game money, that improve their performance.
Traps can be crafted from Fine Netting and Lumber.
A crew's maximum number of traps that can be placed at one time is determined by the current crew member limit, capped at eight.
Traps can be picked up and placed down again at any time, even if they are broken or they have loot inside.
Proximity Allocation
Traps cannot be placed too close to other traps unless its Proximity Limit is upgraded. At level 1, there is a 2x2 radius restriction.
Storage
Traps will accumulate loot over time which will be stored by the trap. At level 1, traps have 4 slots of storage, and this can be upgraded up to 27 slots.
Repairing & Durability
Traps lose durability over time, regardless of whether players are at the crew island or not. If a trap's durability reaches zero, it will stop accumulating loot, and its storage cannot be collected. The trap will not break.
Repairing a trap always costs $5000, regardless of its durability.
Trap Upgrades
Traps have 9 different types of upgrades that give various bonuses.
Storage increases the amount of item slots in the trap.
Proximity decreases the minimum distance between placed traps.
Efficiency increases the rate of item production for the trap.
Trash Reduction decreases the amount of garbage that the trap produces.
Scale increases the size of the fish that are collected in the trap.
Luck improves the rarity of the fish and critters that are collected in the trap.
Discovery increases the chance of accumulating treasure in the trap.
Durability decreases the rate of decay of trap durability.
Replication increases the chances of additional drops in the trap.
Storage Upgrade Table
Storage slots count is equal to upgrade level + 3.
Level | Storage Slots | Upgrade Cost |
---|---|---|
1 | 4 | $1000 |
2 | 5 | $2000 |
3 | 6 | $3000 |
4 | 7 | $4000 |
5 | 8 | $5000 |
6 | 9 | $6000 |
7 | 10 | $7000 |
8 | 11 | $8000 |
9 | 12 | $9000 |
10 | 13 | $10000 |
11 | 14 | $11000 |
12 | 15 | $12000 |
13 | 16 | $13000 |
14 | 17 | $14000 |
15 | 18 | $15000 |
16 | 19 | $16000 |
17 | 20 | $17000 |
18 | 21 | $18000 |
19 | 22 | $19000 |
20 | 23 | $20000 |
21 | 24 | $21000 |
22 | 25 | $22000 |
23 | 26 | $23000 |
24 | 27 | $24000 |
Total cost to max: | $299,000 |
Proximity Upgrade Table
On every upgrade, removes the outermost corners of the disallowed area where you can place another trap.
Level | Proximity Restriction | Cost |
---|---|---|
1 | $10,000 | |
2 | $20,000 | |
3 | $30,000 | |
4 | $40,000 | |
5 | $50,000 | |
Total cost to max: | $140,000 |
Efficiency Upgrade Table
For every level above the 1st, reduces the seconds taken to generate 1 item by 10, from 600.
Level | Seconds per Item | Upgrade Cost | Items per Hour | Items per Day |
---|---|---|---|---|
1 | 600 | $1000 | 6.0 | 144.0 |
2 | 590 | $2000 | 6.1 | 146.44 |
3 | 580 | $3000 | 6.21 | 148.97 |
4 | 570 | $4000 | 6.32 | 151.58 |
5 | 560 | $5000 | 6.43 | 154.29 |
6 | 550 | $6000 | 6.55 | 157.09 |
7 | 540 | $7000 | 6.67 | 160.0 |
8 | 530 | $8000 | 6.79 | 163.02 |
9 | 520 | $9000 | 6.92 | 166.15 |
10 | 510 | $10000 | 7.06 | 169.41 |
11 | 500 | $11000 | 7.2 | 172.8 |
12 | 490 | $12000 | 7.35 | 176.33 |
13 | 480 | $13000 | 7.5 | 180.0 |
14 | 470 | $14000 | 7.66 | 183.83 |
15 | 460 | $15000 | 7.83 | 187.83 |
16 | 450 | $16000 | 8.0 | 192.0 |
17 | 440 | $17000 | 8.18 | 196.36 |
18 | 430 | $18000 | 8.37 | 200.93 |
19 | 420 | $19000 | 8.57 | 205.71 |
20 | 410 | $20000 | 8.78 | 210.73 |
21 | 400 | $21000 | 9.0 | 216.0 |
22 | 390 | $22000 | 9.23 | 221.54 |
23 | 380 | $23000 | 9.47 | 227.37 |
24 | 370 | $24000 | 9.73 | 233.51 |
25 | 360 | $25000 | 10.0 | 240.0 |
Total cost to max: | $324,000 |
Trash Reduction Upgrade Table
For every level above the first, reduces the chance of generating a garbage item by 1% and increases critter and fish chance by 0.5% each.
Level | Garbage Chance | Upgrade Cost | Critter Chance | Fish Chance | Treasure Chance |
---|---|---|---|---|---|
1 | 30% | $500 | 40.0% | 29.0% | 1% |
2 | 29% | $1000 | 40.5% | 29.5% | 1% |
3 | 28% | $1500 | 41.0% | 30.0% | 1% |
4 | 27% | $2000 | 41.5% | 30.5% | 1% |
5 | 26% | $2500 | 42.0% | 31.0% | 1% |
6 | 25% | $3000 | 42.5% | 31.5% | 1% |
7 | 24% | $3500 | 43.0% | 32.0% | 1% |
8 | 23% | $4000 | 43.5% | 32.5% | 1% |
9 | 22% | $4500 | 44.0% | 33.0% | 1% |
10 | 21% | $5000 | 44.5% | 33.5% | 1% |
11 | 20% | $5500 | 45.0% | 34.0% | 1% |
12 | 19% | $6000 | 45.5% | 34.5% | 1% |
13 | 18% | $6500 | 46.0% | 35.0% | 1% |
14 | 17% | $7000 | 46.5% | 35.5% | 1% |
15 | 16% | $7500 | 47.0% | 36.0% | 1% |
16 | 15% | $8000 | 47.5% | 36.5% | 1% |
17 | 14% | $8500 | 48.0% | 37.0% | 1% |
18 | 13% | $9000 | 48.5% | 37.5% | 1% |
19 | 12% | $9500 | 49.0% | 38.0% | 1% |
20 | 11% | $10000 | 49.5% | 38.5% | 1% |
21 | 10% | $10500 | 50.0% | 39.0% | 1% |
22 | 9% | $11000 | 50.5% | 39.5% | 1% |
23 | 8% | $11500 | 51.0% | 40.0% | 1% |
24 | 7% | $12000 | 51.5% | 40.5% | 1% |
25 | 6% | $12500 | 52.0% | 41.0% | 1% |
26 | 5% | $13000 | 52.5% | 41.5% | 1% |
Total cost to max: | $175,000 |
Scale Upgrade Table
For every level of scale, increases your gigantic fish chance by 0.2% and reduces your baby chance by the same amount.
Level | Gigantic Chance | Cost | Baby Chance | Juvenile Chance | Adult Chance | Large Chance |
---|---|---|---|---|---|---|
1 | 0.22% | $500 | 19.8% | 40% | 30% | 9.98% |
2 | 0.42% | $1000 | 19.6% | 40% | 30% | 9.98% |
3 | 0.62% | $1500 | 19.4% | 40% | 30% | 9.98% |
4 | 0.82% | $2000 | 19.2% | 40% | 30% | 9.98% |
5 | 1.02% | $2500 | 19.0% | 40% | 30% | 9.98% |
6 | 1.22% | $3000 | 18.8% | 40% | 30% | 9.98% |
7 | 1.42% | $3500 | 18.6% | 40% | 30% | 9.98% |
8 | 1.62% | $4000 | 18.4% | 40% | 30% | 9.98% |
9 | 1.82% | $4500 | 18.2% | 40% | 30% | 9.98% |
10 | 2.02% | $5000 | 18.0% | 40% | 30% | 9.98% |
11 | 2.22% | $5500 | 17.8% | 40% | 30% | 9.98% |
12 | 2.42% | $6000 | 17.6% | 40% | 30% | 9.98% |
13 | 2.62% | $6500 | 17.4% | 40% | 30% | 9.98% |
14 | 2.82% | $7000 | 17.2% | 40% | 30% | 9.98% |
15 | 3.02% | $7500 | 17.0% | 40% | 30% | 9.98% |
16 | 3.22% | $8000 | 16.8% | 40% | 30% | 9.98% |
17 | 3.42% | $8500 | 16.6% | 40% | 30% | 9.98% |
18 | 3.62% | $9000 | 16.4% | 40% | 30% | 9.98% |
19 | 3.82% | $9500 | 16.2% | 40% | 30% | 9.98% |
20 | 4.02% | $10000 | 16.0% | 40% | 30% | 9.98% |
Total cost to max: | $104,500 |
Luck Upgrade Table
For every level of luck, increases your mythical fish and critter chance by 0.2% and reduces your common chance by the same amount.
Level | Mythical Chance | Upgrade Cost | Common | Rare Chance | Epic Chance | Legendary Chance |
---|---|---|---|---|---|---|
1 | 1.2% | $500 | 54.8% | 30% | 10% | 4% |
2 | 1.4% | $1000 | 54.6% | 30% | 10% | 4% |
3 | 1.6% | $1500 | 54.4% | 30% | 10% | 4% |
4 | 1.8% | $2000 | 54.2% | 30% | 10% | 4% |
5 | 2.0% | $2500 | 54.0% | 30% | 10% | 4% |
6 | 2.2% | $3000 | 53.8% | 30% | 10% | 4% |
7 | 2.4% | $3500 | 53.6% | 30% | 10% | 4% |
8 | 2.6% | $4000 | 53.4% | 30% | 10% | 4% |
9 | 2.8% | $4500 | 53.2% | 30% | 10% | 4% |
10 | 3.0% | $5000 | 53.0% | 30% | 10% | 4% |
11 | 3.2% | $5500 | 52.8% | 30% | 10% | 4% |
12 | 3.4% | $6000 | 52.6% | 30% | 10% | 4% |
13 | 3.6% | $6500 | 52.4% | 30% | 10% | 4% |
14 | 3.8% | $7000 | 52.2% | 30% | 10% | 4% |
15 | 4.0% | $7500 | 52.0% | 30% | 10% | 4% |
16 | 4.2% | $8000 | 51.8% | 30% | 10% | 4% |
17 | 4.4% | $8500 | 51.6% | 30% | 10% | 4% |
18 | 4.6% | $9000 | 51.4% | 30% | 10% | 4% |
19 | 4.8% | $9500 | 51.2% | 30% | 10% | 4% |
20 | 5.0% | $10000 | 51.0% | 30% | 10% | 4% |
Total cost to max: | $104,500 |
Discovery Upgrade Table
For every level above the first, increases the chance of generating a treasure item by 0.5% and reduces garbage chance by the same amount.
Level | Treasure Chance | Cost | Garbage Chance | Critter Chance | Fish Chance |
---|---|---|---|---|---|
1 | 1.0% | $500 | 30.0% | 40% | 29% |
2 | 1.5% | $1000 | 29.5% | 40% | 29% |
3 | 2.0% | $1500 | 29.0% | 40% | 29% |
4 | 2.5% | $2000 | 28.5% | 40% | 29% |
5 | 3.0% | $2500 | 28.0% | 40% | 29% |
6 | 3.5% | $3000 | 27.5% | 40% | 29% |
7 | 4.0% | $3500 | 27.0% | 40% | 29% |
8 | 4.5% | $4000 | 26.5% | 40% | 29% |
9 | 5.0% | $4500 | 26.0% | 40% | 29% |
Total cost to max: | $22,000 |
Durability Upgrade Table
For every level, trap degradation per second is equal to 0.001% divided by the level.
Level | Durability Loss /s | Upgrade Cost | Durability After 1h | Durability After 1d | Time to Break from 100% |
---|---|---|---|---|---|
1 | 0.001% | $750 | 96.4% | 13.6% | 1 day, 3:46:40 (100000s) |
2 | 0.0005% | $1500 | 98.2% | 56.8% | 2 days, 7:33:20 (200000s) |
3 | 0.000333% | $2250 | 98.8% | 71.2% | 3 days, 11:20:00 (300000s) |
4 | 0.00025% | $3000 | 99.1% | 78.4% | 4 days, 15:06:40 (400000s) |
5 | 0.0002% | $3750 | 99.28% | 82.72% | 5 days, 18:53:20 (500000s) |
6 | 0.000167% | $4500 | 99.4% | 85.6% | 6 days, 22:40:00 (600000s) |
7 | 0.000143% | $5250 | 99.4857% | 87.6571% | 8 days, 2:26:40 (700000s) |
8 | 0.000125% | $6000 | 99.55% | 89.2% | 9 days, 6:13:20 (800000s) |
9 | 0.000111% | $6750 | 99.6% | 90.4% | 10 days, 10:00:00 (900000s) |
10 | 0.0001% | $7500 | 99.64% | 91.36% | 11 days, 13:46:40 (1000000s) |
Total cost to max: | $40,500 |
Replication Upgrade Table
Every item has an individual min and max amount of that item which can be generated, when the amount of an item you receive is being decided, the game will generate the minimum amount then make max-min attempts to add 1 additional item every attempt.
The chance for an additional item attempt to succeed is based on your replication level such that you have a replication level + 4% chance for an additional item every attempt meaning mathematically you gain 1% more of the difference between the minimum and maximum for every upgrade.
Level | Bonus Item Chance | Cost |
---|---|---|
1 | 5% | $2500 |
2 | 6% | $5000 |
3 | 7% | $7500 |
4 | 8% | $10000 |
5 | 9% | $12500 |
6 | 10% | $15000 |
7 | 11% | $17500 |
8 | 12% | $20000 |
9 | 13% | $22500 |
10 | 14% | $25000 |
11 | 15% | $27500 |
12 | 16% | $30000 |
13 | 17% | $32500 |
14 | 18% | $35000 |
15 | 19% | $37500 |
16 | 20% | $40000 |
17 | 21% | $42500 |
18 | 22% | $45000 |
19 | 23% | $47500 |
20 | 24% | $50000 |
Total cost to max: | $525,000 |