Both sides previous revisionPrevious revisionNext revision | Previous revision |
armor [2025/06/15 16:26] – [Identifier] frodo207 | armor [2025/07/28 15:18] (current) – [Scrapper] Added number of shards at different percentages lunarskia |
---|
To craft armor, use <fc #DAF7A6>/craft</fc> and follow vanilla Minecraft armor recipes (excluding helmets). Once crafted, armor will be unusable until it is identified at the Identifier NPC located to the left of spawn. | To craft armor, use <fc #DAF7A6>/craft</fc> and follow vanilla Minecraft armor recipes (excluding helmets). Once crafted, armor will be unusable until it is identified at the Identifier NPC located to the left of spawn. |
====Identifier==== | ====Identifier==== |
Once you have made your unidentified armor, you will need to take it to the Identifier NPC (or use the command <fc #DAF7A6>/identifier</fc> if you are {{:prefix_sailor.png?nolink&78}} [[:ranks|rank]] or higher). | Once you have made your unidentified armor, you will need to take it to the [[:npcs:identifier|Identifier]] (or use the command <fc #DAF7A6>/identifier</fc> if you are {{:prefix_sailor.png?nolink&78}} [[:ranks|rank]] or higher). |
\\ | \\ |
\\ | \\ |
With the unidentified armor in the Identifiers Armor Slot, click the Identify button, and it will be given its quality, ranging from 1% to 100%. The quality value directly influences the armor bonuses you get from its stats. The higher the quality, the better the armor. | With the unidentified armor in the [[:npcs:identifier|Identifier's]] Armor Slot, click the Identify button, and it will be given its quality, ranging from 1% to 100%. The quality value directly influences the armor bonuses you get from its stats. The higher the quality, the better the armor. |
\\ | \\ |
\\ | \\ |
| |
====Scrapper==== | ====Scrapper==== |
If you get a piece of armor with a quality you are unhappy with, you can take it to the scrapper behind the identifier (or use the command **/scrapper** if you are {{:prefix_sailor.png?nolink&78}} [[:ranks|rank]] or higher). | If you get a piece of armor with a quality you are unhappy with, you can take it to the |
| [[:npcs:scrapper|scrapper]] behind the identifier (or use the command <fc #DAF7A6>/scrapper</fc> if you are {{:prefix_sailor.png?nolink&78}} [[:ranks|rank]] or higher). |
\\ | \\ |
\\ | \\ |
Doing this will give you shards back based on the percentage of the piece and the original crafting cost of the armor. The higher the percentage, the more shards you get back. | Doing this will give you shards back based on the percentage of the piece and the original crafting cost of the armor. The higher the percentage, the more shards you get back. |
| ^ Armor Piece ^ 1% - 29% ^ 30% - 39% ^ 40% - 49% ^ 50% - 74% ^ 75% - 89% ^ 90% - 94% ^ 95% - 100% ^ |
| | Chestplate | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
| | Leggings | 1 | 1 | 2 | 3 | 4 | 5 | 6 | |
| | Boots | 1 | 1 | 2 | 2 | 2 | 3 | 3 | |
====Forge==== | ====Forge==== |
When you have a piece of armor with a quality you are happy with, recommended to aim for 90%+, you can upgrade its tier with shards in the forge located to the right of the scrapper at spawn (or use the command **/forge** if you are {{:prefix_sailor.png?nolink&78}} [[:ranks|rank]] or higher). | When you have a piece of armor with a quality you are happy with, recommended to aim for 90%+, you can upgrade its tier with shards in the [[:npcs:forge|forge]] located to the right of the scrapper at spawn (or use the command <fc #DAF7A6>/forge</fc> if you are {{:prefix_sailor.png?nolink&78}} [[:ranks|rank]] or higher). |
\\ | \\ |
\\ | \\ |
====Supercharge==== | ====Supercharge==== |
| |
Supercharges are a craftable item, using a lightning in a bottle and 8 location specific shards. | Supercharges are a craftable item, using a lightning in a bottle and 8 location specific [[:shards#climate_shards|shards]]. |
To apply a supercharge, right click it onto a correlating climate armor piece to apply it, a supercharge will temporarily increase the armor piece's [[:fishing_stats#luck|Luck]], [[:fishing_stats#scale|Scale]] and [[:fishing_stats#prospect|Prospect]] stats. | To apply a supercharge, right click it onto a correlating climate armor piece to apply it, a supercharge will temporarily increase the armor piece's [[:fishing_stats#luck|Luck]], [[:fishing_stats#scale|Scale]] and [[:fishing_stats#prospect|Prospect]] stats as well as the bonus rolls. |
| |
There are 3 tiers of supercharges, starting at epic rarity. | There are 3 tiers of supercharges, starting at epic rarity. |
Visit the Forger NPC to tier up your climate-specific supercharge with correlating climate shards. | Visit the [[:npcs:forge|Forge NPC]] to tier up your climate-specific supercharge with correlating [[:shards#climate_shards|climate shards]]. |
| |
| |
^ Supercharge tier ^ Cost ^ Bonus ^ Duration ^ Crafing Recipe ^ | ^ Supercharge tier ^ Cost ^ Bonus ^ Duration ^ Crafing Recipe ^ |
| \\ {{:prefix_epic.png?54&nolink}} | 8x [[:Shards|Climate Shards]],\\ 1 Lightning in a bottle | \\ 1.1x Stats | \\ 500 Catches | {{:supercharge_recipe.png?275&nolink|}} | | | \\ {{:prefix_epic.png?54&nolink}} | 8x [[:Shards|Climate Shards]],\\ 1 Lightning in a bottle | \\ 1.1x Stats | \\ 500 Catches | {{:supercharge_recipe.png?275&nolink|}} | |
| {{:prefix_legendary.png?114&nolink}} | Forge with 24 shards | 1.25x Stats | 1000 Catches| ::: | | | {{:prefix_legendary.png?114&nolink}} | [[:npcs:forge|Forge]] with 24 [[shards|Shards]] | 1.25x Stats | 1000 Catches| ::: | |
| {{:prefix_mythical.png?102&nolink}} | Forge with 64 shards | 1.5x Stats | 2500 Catches | ::: | | | {{:prefix_mythical.png?102&nolink}} | [[:npcs:forge|Forge]] with 64 [[shards|Shards]] | 1.5x Stats | 2500 Catches | ::: | |
</WRAP> | </WRAP> |
| |
== Lightning in a bottle== | == Lightning in a bottle== |
Lightning in a bottle is obtained by fishing during a lightning storm. There is a 1/250 chance of obtaining it when catching a fish. | Lightning in a bottle is obtained by fishing during a [[:events#limited_edition_events|lightning storm]]. There is a 1/250 chance of obtaining it when catching a fish while the storm is active. |
| |
| |