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stats [2025/03/12 06:13] – created zebra | stats [2025/03/30 18:03] (current) – aulot |
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====== Fishing Stats ====== | ====== Fishing Stats ====== |
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| ===== Reel Speed ===== |
| > <fc #72ebfc>Reel Speed</fc> affects the amount of progress earned per successful tick in the fishing minigame. The base value is 0.6 "units" of progress. 1 <fc #72ebfc>Reel Speed</fc> is equivalent to 0.001 units, so +600 would be needed to double the base speed. |
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| ===== Bite Speed ===== |
| > <fc #40f25a>Bite Speed</fc> affects the wait time for a bite before starting the fishing minigame. The maximum wait time is displayed in your stats profile, and the minimum wait time is half of the max. 1 <fc #40f25a>Bite Speed</fc> is equal to 0.02 seconds of max wait time and 0.01 seconds of min wait time. |
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| ===== Line Strength ===== |
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| ===== Luck ===== |
| > <fc #7ed7c1>Luck</fc> increases the chance of catching higher rarity fish. Luck can be increased with [[armor]], [[pets]], and one of the generic location rolls. The rare rainbow [[:events|event]] also provides +500 <fc #7ed7c1>Luck</fc> for a short period. |
| > The luck formula is as follows: |
| > <WRAP centeralign> |
| ^ Rarity ^ % Chance ^ |
| | {{ :prefix_common.png?nolink&95 |}} | 100 - (Rare + Epic + Legendary + Mythical) | |
| | {{ :prefix_rare.png?nolink&65 |}} | 30 + (<fc #7ed7c1>Luck</fc> * 0.002) | |
| | {{ :prefix_epic.png?nolink&65 |}} | 10 + (<fc #7ed7c1>Luck</fc> * 0.004) | |
| | {{ :prefix_legendary.png?nolink&140 |}} | 4 + (<fc #7ed7c1>Luck</fc> * 0.006) | |
| | {{ :prefix_mythical.png?nolink&125 |}} | 1 + (<fc #7ed7c1>Luck</fc> * 0.008) | |
| </WRAP> |
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| ===== Scale ===== |
| > <fc #4b86ee>Scale</fc> increases the chance of catching higher size tier fish. Scale can be increased with [[armor]], [[pets]], and one of the generic location rolls. |
| > The scale formula is as follows: |
| > <WRAP centeralign> |
| ^ Rarity ^ % Chance ^ |
| | <fc #458ae4>Baby</fc> | 100 - (Juvenile + Adult + Large + LargePlus + Gigantic ) | |
| | <fc #22e708>Juvenile</fc> | 40 - (<fc #4b86ee>Scale</fc> * 0.008) | |
| | <fc #1c7c9e>Adult</fc> | 30 + (<fc #4b86ee>Scale</fc> * 0.008) | |
| | <fc #fc8e00>Large</fc> | 7 + (<fc #4b86ee>Scale</fc> * 0.008) | |
| | <fc #fc8e00>Large+</fc> | 2.98 + (<fc #4b86ee>Scale</fc> * 0.01) | |
| | <fc #ad3232>Gigantic</fc> | 0.02 + (<fc #4b86ee>Scale</fc> * 0.001) | |
| </WRAP> |
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| ===== Prospect ===== |
| > <fc #f3b64a>Prospect</fc> increases the chance of getting shards from fishing. The base chance is 1/50. The formula for <fc #f3b64a>Prospect</fc> is ''shard chance = 1/{50 - [50 * (<fc #f3b64a>Prospect</fc> * 0.0005)]}'' |
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| ===== Bonus XP ===== |
| > <fc #00a8a8>Bonus XP</fc> multiplies the amount of player XP, location XP, and crew XP received when catching a fish. This is a separate multiplier from 2x XP Boosters. |
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| ===== Bonus Money ===== |
| > <fc #54fc54>Bonus Money</fc> multiplies the amount of money received when catching a fish. This is a separate multiplier from 2x Money Boosters. It's important to note that this boost is only applied when the fish is __caught__, not __sold__. |