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stats [2025/03/27 05:14] – [Luck] aulotstats [2025/03/30 18:03] (current) aulot
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 ===== Reel Speed ===== ===== Reel Speed =====
 +> <fc #72ebfc>Reel Speed</fc> affects the amount of progress earned per successful tick in the fishing minigame. The base value is 0.6 "units" of progress. 1 <fc #72ebfc>Reel Speed</fc> is equivalent to 0.001 units, so +600 would be needed to double the base speed.
  
  
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 ===== Bite Speed ===== ===== Bite Speed =====
 +> <fc #40f25a>Bite Speed</fc> affects the wait time for a bite before starting the fishing minigame. The maximum wait time is displayed in your stats profile, and the minimum wait time is half of the max. 1 <fc #40f25a>Bite Speed</fc> is equal to 0.02 seconds of max wait time and 0.01 seconds of min wait time.
  
  
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 ===== Luck ===== ===== Luck =====
-> Luck increases your chance of catching higher rarity fish. You can increase your luck with [[armor]], [[pets]], and one of your generic location rolls. The rare rainbow [[:events|event]] also provides +500 luck for a short period. +> <fc #7ed7c1>Luck</fc> increases the chance of catching higher rarity fish. Luck can be increased with [[armor]], [[pets]], and one of the generic location rolls. The rare rainbow [[:events|event]] also provides +500 <fc #7ed7c1>Luck</fc> for a short period. 
 > The luck formula is as follows: > The luck formula is as follows:
 > <WRAP centeralign> > <WRAP centeralign>
 ^    Rarity    ^    % Chance    ^ ^    Rarity    ^    % Chance    ^
 | {{ :prefix_common.png?nolink&95 |}} |   100 - (Rare + Epic + Legendary + Mythical)    | | {{ :prefix_common.png?nolink&95 |}} |   100 - (Rare + Epic + Legendary + Mythical)    |
-| {{ :prefix_rare.png?nolink&65 |}} |   30 + (Luck * 0.002)    | +| {{ :prefix_rare.png?nolink&65 |}} |   30 + (<fc #7ed7c1>Luck</fc> * 0.002)    | 
-| {{ :prefix_epic.png?nolink&65 |}} |   10 + (Luck * 0.004)    | +| {{ :prefix_epic.png?nolink&65 |}} |   10 + (<fc #7ed7c1>Luck</fc> * 0.004)    | 
-| {{ :prefix_legendary.png?nolink&140 |}} |   4 + (Luck * 0.006)    | +| {{ :prefix_legendary.png?nolink&140 |}} |   4 + (<fc #7ed7c1>Luck</fc> * 0.006)    | 
-| {{ :prefix_mythical.png?nolink&125 |}} |   1 + (Luck * 0.008)    |+| {{ :prefix_mythical.png?nolink&125 |}} |   1 + (<fc #7ed7c1>Luck</fc> * 0.008)    |
 </WRAP> </WRAP>
  
 +----
 ===== Scale ===== ===== Scale =====
 +> <fc #4b86ee>Scale</fc> increases the chance of catching higher size tier fish. Scale can be increased with [[armor]], [[pets]], and one of the generic location rolls.   
 +> The scale formula is as follows: 
 +> <WRAP centeralign> 
 +^    Rarity    ^    % Chance    ^ 
 +| <fc #458ae4>Baby</fc> |   100 - (Juvenile + Adult + Large + LargePlus + Gigantic )   | 
 +| <fc #22e708>Juvenile</fc> |   40 - (<fc #4b86ee>Scale</fc> * 0.008)   | 
 +| <fc #1c7c9e>Adult</fc> |   30 + (<fc #4b86ee>Scale</fc> * 0.008) 
 +| <fc #fc8e00>Large</fc> |   7 + (<fc #4b86ee>Scale</fc> * 0.008)   | 
 +| <fc #fc8e00>Large+</fc> |   2.98 + (<fc #4b86ee>Scale</fc> * 0.01)   | 
 +| <fc #ad3232>Gigantic</fc> |   0.02 + (<fc #4b86ee>Scale</fc> * 0.001)   | 
 +</WRAP>
  
 ---- ----
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 ===== Prospect ===== ===== Prospect =====
 +> <fc #f3b64a>Prospect</fc> increases the chance of getting shards from fishing. The base chance is 1/50. The formula for <fc #f3b64a>Prospect</fc> is ''shard chance = 1/{50 - [50 * (<fc #f3b64a>Prospect</fc> * 0.0005)]}''
  
 ---- ----
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 ===== Bonus XP ===== ===== Bonus XP =====
 +> <fc #00a8a8>Bonus XP</fc> multiplies the amount of player XP, location XP, and crew XP received when catching a fish. This is a separate multiplier from 2x XP Boosters.
  
 ---- ----
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 ===== Bonus Money =====  ===== Bonus Money ===== 
 +> <fc #54fc54>Bonus Money</fc> multiplies the amount of money received when catching a fish. This is a separate multiplier from 2x Money Boosters. It's important to note that this boost is only applied when the fish is __caught__, not __sold__.

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